Posts tagged ‘vehicles’

September 11, 2010

Progress Report: Vehicles

The stats chart for basic vehicles is finally done. This will allow us to test combat and vehicles involving chases as well as just characters. My main concern right now is that things will be too crunchy compared to the rest of the system, moreso than whether or not everything will work as written. If playtesting shows that what we’ve got down is too heavy and complex, I’ve got ideas for a fallback system that is much simpler, though it will rely on actual ranges (measured in feet or yards) rather than the narrative range bands.

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