Posts tagged ‘rogue’

October 18, 2010

RAG Update

Resolute, Adventurer & Genius has moved into the preliminary layout design phase. The heavy lifting here will be done by Michael Wolf of Stargazer Games, the creator of Warrior, Rogue & Mage and the Wyrm System. That’s the final indication to me that RAG is about to become a reality! We want to have RAG ready to go by the end of October.

The initial release of RAG will not include the location entries I was working on. Those will be released in a follow-up document. In the meantime, the game will include notes on various eras of pulp, decades from the 1910s to the 1940s and even beyond. The only writing left to do is credits, forewords and a cover blurb. I’m really excited!

September 22, 2010

Discovered Lore for Warrior, Rogue & Mage

While taking a little break from working on RAG, I had an idea for a couple new character races for Warrior, Rogue & Mage. That idea grew until I had six new races, a magic item related to each one, and a matching number of sample starting character writeups. The result is Discovered Lore, an 8-page free PDF available at RPGNow, released through Stargazer Games. Michael Wolf was kind enough to do the layout and even provided art to match WR&M and its existing supplements.

The included races are:

* Catlings, tiny bipedal felinoids
* Merfolk from the seas
* Mountain giants, eight-foot-tall warrior folk from the high ranges
* Simians, inquisitive monkey-folk from the deep jungles
* Sorcerers, inheritors of a fiendish legacy of magic
* Werewolves, natural shapechangers

Check it out to add more options to your WR&M game!

September 1, 2010

Blue Hex Goes Live

Welcome to the new Blue Hex site, the home for Blue Hex games and news. Our first product, Resolute, Adventurer & Genius — pulp action-adventure roleplaying in the vein of Evil Hat’s Spirit of the Century and White Wolf’s Adventure!, using the Wyrm System created by Stargazer Games’s Michael Wolf — is proceeding through development and is entering its first “alpha” playtesting stage, wherein we take hold of the initial concepts and shake them like there’s no tomorrow. The Hexagon Squad, our playtest and brainstorming group, is growing and they’re eager to get their hands on RAG, so we’re looking forward to what is to come. Watch this space!

Follow

Get every new post delivered to your Inbox.