Cody Connelly has posted his thoughts about RAG at Confessions of a GM. Check it out!
The Ubiquitous GMing Section
RAG will include a section for GMs, like just about every RPG. What goes in there won’t include any advice on how to play or run an RPG — the game will assume you know that already. What I’m working on will be a little bit of history and suggestions on how to “pulp-ize” individual decades from the 1910s to the 1940s. The heyday of pulp action-adventure is generally considered to be the 1920s and especially the 1930s, but pulp action and adventure stories can trace their roots all the way back to the 1800s, and the science fiction of later decades is obviously descended in large part from these stories as well. There will be a bit of advice on villains and plots, and some suggestions on how to model certain types of characters to round things out.