After a nice long weekend, we’re back to work. The initial character creation testing was quite positive. We didn’t think we needed to make any modifications to the process at this time. Actual playtesting will show us where the bugs are (and I’m sure there will be some). Since we have enough to build characters, we have enough to build foes as well, and that means it’s time to start testing the engine!
Mark Meredith of Dice Monkey and the RPG Circus podcast is currently working on a spy/thriller genre Wyrm System game (think James Bond, Mission Impossible, The Man From U.N.C.L.E. and so on) with a strong 2010s flavor that he is calling Pointman, Hacker & Thief. I’ve been given the privilege of getting a look at his work. If you’re a spy game fan and/or a Wyrm System fan, you should be excited — it’s sleek, it’s sexy and it’s very much a Wyrm game. Play looks like it will be very close to WR&M, and it will use a simple and intuitive mechanic for not only chases, but hacking as well. This mechanic differs from RAG‘s chase rules, but that’s fine, because different genres can be emulated in different ways. We’re all hoping to see more from Mark very soon, and he and I will be putting our heads together to discuss various things.